![]() The graphics in DOTE are quite obviously a tribute to the best 90’s retro games and work brilliantly. Building modules is simple too just call up the build menu, select the module you want to build and click on the rooms and it will be automatically build. ![]() You just need to select the door or the room where you want to send your heroes and click on it and they will do the rest by themselves. In terms of controls, it is all quite easy to learn and use. ![]() Any of them can also be used to buy items in the Merchants stores. ‘Industry’ allows the building of various modules and ‘Science’ is used to upgrade and research new modules. There are four in the game – ‘Dust’ is used to power up the various rooms so you can build anything in them, whilst ‘Food’ does its usual job and allows you to heal, level up your heroes and recruit any new heroes that you encounter on your journey. In other words, every time you open a new door they will be generated. To build anything, you will need resources which are generated with each turn you play. The Minor Modules are divided into three – the Support modules can heal your heroes or generate resources, the Offensive modules that, as their name implies, will attack any enemies that enter the room where they are built, and the Hindering modules which will affect the enemies performance, either by slowing them down or reducing their power. The Major Modules are comprised of eight modules, three that generate the main resources of the game (Food, Industry and Science) whilst the others works a bit like supportive modules that can increase the Heroes and NPC defense, attack power or add an extra boost to collect Dust (another resource of the game). These are divided into two groups, the Major Modules (that can only be built on the bigger slots available in the rooms) and the Minor Modules (useful with the smaller slots). Apart from being found when opening new rooms they will also spawn in waves from time to times when you open a new door, so there’s little chance to hang around!Īs I’ve mentioned previously, you can build modules to help you on your quest to escape the various floors of DOTE. Others meanwhile attack the modules that you build starting from the resources to the support and the defensive/attacking modules. There are those that will only focus on attacking the crystal without giving any attention to the rest, whilst others will primarily centre their attention on your heroes first prior to hitting on the crystal. There are three main enemies encased in the game but all of them have one thing in common – they can, and will, attack your pod crystal if you let them. One of the main features of DOTE is that whenever you find some enemies, your heroes and defensive modules such as turrets will automatically start fighting and firing against them. In any rooms without enemies, you’ll find merchants, resources, items, artifacts or just plain old empty areas. First you need to find the exit room, and to do that you will need to go through all the various rooms until you find it and with almost every room containing a ton of enemies inside, navigating through them is no easy task. From there it’s a case of rinse and repeat until you finally reach the last exit room in the final floor.Īlthough this might seem simple, trust me it is not. You need to find it and then retrieve the crystal to the exit room before moving along to the next floor. The objective of the game is to carry that crystal to the exit, but said exit is scattered among the various rooms in each floor. After selecting your pod and the heroes you want to play with, the game will start with you in a room with a yellow crystal (Pod Crystal). Again, each have their advantages and disadvantages, but choose the right crew and you’ll find that they compliment each other well. There are six already available from the start with the others needing to be found and unlocked while playing the game. In the same menu, you will also be able to select the heroes who will be part of your crew.
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