![]() In this way, when hiring any of these gregarious, the player must take into account how they get along with other members of the list, in cases where some of them are incompatible within the same group due to the background that they drag. They are not only photographs in a frame, but they have been endowed with a biography that we can know before joining our ranks and above all, a system of loyalty, love and hate has been implemented between them. This may sound generic, however, some differentiating factors make this blacklist one of the biggest hits in the game.įirst of all, I have to highlight the care that has been given to each of these characters. Naturally, each of these profiles has its own tree of enhancements applicable to combat that improve with your seniority. Each of them has their own profile, being able to be a scammer, hitman, doctor or demolition among others. The game offers the user 55 different gangsters to hire and integrate into our group of up to 10 members. In Empire of Sin, we are not going to create our own criminal empire (although we could try to do so). They base all their strength on letting the player make some decisions by carrying out different investigations in some cases or guiding us by our instincts in others. They lack the strength, and especially the necessary development during the entire game to be completely satisfactory. Unfortunately, and despite having clear and direct writing which is appreciated, these stories are mere anecdotes in the whole experience. These stories come to life-based on conversations and travel through a world in which the isometric perspective leaves some space for some animations based mainly on close-ups and back-shots of the protagonists. It is interesting to observe each of the stories of the protagonists, something that, on the other hand, requires starting 14 different games, which significantly increases the duration of the title as well as its replay value. Precisely here I would have liked to see more. However, the most remarkable feature is that each of them has its own story. Each of them has their own special abilities, whether they are benefits in a certain type of business or abilities to execute during combat. Well-known names such as Al Capone, Angelo Genna or Joseph Saltis are found in this list of up to 14 capos from which to choose. The most remarkable of them is, clearly, the enormous number of gangster bosses. Despite what has been said, this Paradox Interactive production has a good number of narrative and playable mechanics of the most interesting. That is the main reason why I would have liked its creators to go a step further in some of these ideas. Romero Games‘ new work may not have been able to satisfy me at all, but my words do not discourage you since Empire of Sin is brave and original in many of its proposals.
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